Standalone server for the Xcraft ecosystem, version 5.2.0. Provides a self-contained runtime environment for Xcraft game servers with integrated module loading and lifecycle management. Designed for headless server deployments, it handles authentication, world persistence, and client connections out of the box. Released irregularly alongside the Xcraft monorepo. Differentiators: zero-config setup, plugin-based extensibility, and built-in mod support compared to manual CraftBukkit setups.
npm install xcraft-serverNo compatibility data collected yet for this library.
Verified import paths — ran on the pinned version, not inferred.
Creates and starts an Xcraft server instance with environment-based configuration, including port, world directory, and max players.
Convert project to ESM ("type": "module" in package.json) or use dynamic import().Update configuration object keys to new names.
Replace server.setMotd('message') with server.motd = 'message'.Upgrade to Node.js >=14.
Use IPv4 or bind to all interfaces ('0.0.0.0').Use import syntax or convert project to ESM.
Use createServer(options) and call start() on the returned instance.
Kill process using the port or set a different PORT environment variable.
No dependency data recorded yet.