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UVAtlas.h
✓ #include <UVAtlas.h>
Generate a UV atlas for a mesh using UVAtlasCreate.
#include <UVAtlas.h>
#include <d3d11.h>
// Requires a valid D3D11 device and mesh data
std::vector<UVAtlasVertex> vb;
std::vector<uint8_t> ib;
std::vector<uint32_t> adjacency;
float maxStretch = 0.1667f;
UINT width = 512, height = 512;
float gutter = 2.0f;
HRESULT hr = UVAtlasCreate(device, indices, numFaces, vertices, numVerts, 0, maxStretch, width, height, gutter, nullptr, 0, nullptr, &vb, &ib, &adjacency, nullptr, nullptr);
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2025-10-28latest on vcpkg
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