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SOLID/SOLID.h
✓ #include <SOLID/SOLID.h>
Create two objects and check for collision.
#include <SOLID/SOLID.h>
#include <iostream>
int main() {
DT_ObjectHandle obj1 = SOLID_CreateObject();
DT_ObjectHandle obj2 = SOLID_CreateObject();
// Set up shapes and transforms...
DT_Bool colliding = SOLID_IntersectObjects(obj1, obj2);
std::cout << (colliding ? "Collision!" : "No collision") << '\n';
SOLID_DestroyObject(obj1);
SOLID_DestroyObject(obj2);
return 0;
}
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