PyOpenGL-accelerate is a collection of Cython-coded extensions designed to optimize common, performance-critical operations within PyOpenGL 3.x. While not strictly required for PyOpenGL functionality, its installation is highly recommended to achieve improved rendering speeds, particularly when dealing with large arrays of data. It is maintained as an integral part of the broader PyOpenGL project. The current version is 3.1.10, with releases typically synchronized with the main PyOpenGL library.
pip install PyOpenGL PyOpenGL-accelerateVerified import paths — ran on the pinned version, not inferred.
PyOpenGL-accelerate transparently enhances the performance of PyOpenGL code when installed. This quickstart demonstrates a basic rotating 3D cube using PyOpenGL with Pygame, where PyOpenGL-accelerate would provide underlying performance improvements without requiring explicit calls.
Focus on modern OpenGL techniques (e.g., Vertex Buffer Objects/VBOs) for significant performance gains, which PyOpenGL-accelerate can then further optimize.
Simply install `PyOpenGL-accelerate` alongside `PyOpenGL`. Your existing PyOpenGL code will be accelerated automatically where applicable.
Ensure a compatible C compiler (e.g., GCC on Linux, MSVC on Windows) is installed and configured in your system's PATH. Consider installing `Cython` explicitly if building from source. Look for pre-built wheels (`.whl` files) for your specific Python version and OS if `pip install` fails.
Whenever possible, install both `PyOpenGL` and `PyOpenGL-accelerate` simultaneously using `pip install PyOpenGL PyOpenGL-accelerate` to ensure compatible versions are chosen by the package resolver. If issues persist, try a slightly older, stable pair of versions.