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pygame

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library2.6.1pypypi✓ verified 28d ago

Pygame is a set of Python modules designed for writing video games. It leverages the Simple DirectMedia Layer (SDL) library, providing cross-platform access to your computer's multimedia hardware, such as sound, video, mouse, keyboard, and joystick. The current stable version is 2.6.1, with frequent minor and bugfix releases, often bundling updates to the underlying SDL library.

pip install pygame
INSTALL
IMPORT
SIG · PYGAME
P
pygame
devopspythonv2.6.1
Install
2.5s avg
Import
312ms
Disk
52MB
Pass rate
5/ 10
Env Coverage5 / 10
glibc
3.9–3.13
musl
3.9–3.13
Install & Compatibility
Where this runs
tested against v2.6.1 · pip install
no network on importno background threads
Install × environment matrix
Each cell = how many times install + import succeeded across repeated harness runs. Partial = flaky.
glibc = Debian/Ubuntu slim · musl = Alpine Linux
musl
py 3.10–3.95 runs
build_error
glibc
py 3.10–3.95 runs
installs and imports cleanly · install 2.5s · import 0.312s · 53MB
52MB installed
● package 52MB
Code
Verified usage

Verified import paths — ran on the pinned version, not inferred.

pygame
✓ import pygame
init
✓ pygame.init()
display
✓ pygame.display.set_mode((width, height))
event
✓ for event in pygame.event.get():
image
✓ pygame.image.load('path/to/image.png')
time
✓ pygame.time.Clock()

This quickstart code initializes Pygame, creates a window, draws a red square on a white background, and handles the basic event loop for closing the window. It demonstrates essential components like initialization, display setup, event handling, drawing, and display updates.

import pygame pygame.init() WIDTH, HEIGHT = 800, 600 SCREEN = pygame.display.set_mode((WIDTH, HEIGHT)) pygame.display.set_caption("Pygame Quickstart") WHITE = (255, 255, 255) RED = (255, 0, 0) running = True clock = pygame.time.Clock() FPS = 60 player_rect = pygame.Rect(WIDTH // 2 - 25, HEIGHT // 2 - 25, 50, 50) while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False # Drawing SCREEN.fill(WHITE) # Fill the background pygame.draw.rect(SCREEN, RED, player_rect) # Draw a red square pygame.display.flip() # Update the full display Surface to the screen clock.tick(FPS) # Control frame rate pygame.quit()
Debug
Known issues
gotchaForgetting to call `pygame.init()` at the beginning of your script can lead to `pygame` modules being uninitialized, causing errors or unexpected behavior. Similarly, omitting `pygame.quit()` at the end can leave system resources tied up.
fix
Always call `pygame.init()` before using any Pygame functions and `pygame.quit()` when your application is done to properly free resources.
affects: All versions
gotchaNot regularly processing the event queue with `pygame.event.get()` or `pygame.event.pump()` inside your game loop will cause the window to become unresponsive and can lead to a "not responding" state, especially on Windows.
fix
Ensure `pygame.event.get()` is called at least once per frame to process user inputs and system events.
affects: All versions
gotchaAfter drawing to the screen, you must call either `pygame.display.update()` or `pygame.display.flip()` to make the changes visible to the user. Forgetting this will result in a blank or static screen.
fix
End each frame of your game loop with `pygame.display.flip()` (for full screen update) or `pygame.display.update(rect_list)` (for partial updates).
affects: All versions
gotchaFor optimal performance, especially with frequently blitted images, loaded `pygame.Surface` objects should be converted to the display surface's pixel format using `.convert()` or `.convert_alpha()` (for images with transparency) immediately after loading.
fix
After `image = pygame.image.load("my_image.png")`, call `image = image.convert()` or `image = image.convert_alpha()` depending on whether the image has transparency.
affects: All versions
Errors
Common errors & fixes
ModuleNotFoundError: No module named 'pygame'
Pygame is not installed in the Python environment being used, or the Python interpreter in your IDE is not correctly configured to use the environment where Pygame is installed.
fix
Install Pygame using pip in your terminal: `pip install pygame`. If using an IDE like VS Code or PyCharm, ensure the correct Python interpreter (the one with Pygame installed) is selected for your project.
pygame.error: video system not initialized
A display-related function (e.g., `pygame.display.set_mode()`, `pygame.display.set_caption()`, `pygame.display.update()`) is called before `pygame.init()` or `pygame.display.init()` has been successfully executed.
fix
Ensure `pygame.init()` (which initializes all Pygame modules) or specifically `pygame.display.init()` is called at the very beginning of your script, before any operations that interact with the display.
pygame.error: mixer not initialized
Sound and music functions (e.g., `pygame.mixer.Sound()`, `pygame.mixer.music.load()`, `pygame.mixer.music.play()`) are called without explicitly initializing the Pygame mixer module.
fix
Call `pygame.mixer.init()` after `pygame.init()` and before loading or playing any sounds or music. While `pygame.init()` initializes most modules, explicitly calling `pygame.mixer.init()` ensures the sound system is ready.
pygame.error: font not initialized
Text rendering functions (e.g., `pygame.font.SysFont()`, `pygame.font.Font()`) are used before the `pygame.font` module has been initialized.
fix
Call `pygame.font.init()` after `pygame.init()` and before attempting to create or render any fonts. `pygame.init()` usually covers this, but explicit initialization might be needed if `pygame.init()` failed or was skipped for specific modules.
pygame.event.get() is not returning any event / event.key not working
The Pygame event queue is not being processed correctly within the main game loop, often due to `pygame.event.get()` being called multiple times in a single frame, or not at all, leading to events being missed or the window becoming unresponsive.
fix
Ensure `for event in pygame.event.get():` is called exactly once per iteration within your main game loop to process all pending events. Avoid calling `pygame.event.get()` more than once in a single frame to prevent event loss.
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Version history
2.6.1latest on PyPI · released Sep 29, 2024
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