MCP Servers / development / Godot MCP

Godot MCP

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none3,826development

MCP server for interacting with the Godot game engine, providing tools for editing, running, debugging, and managing scenes in Godot projects.

Install
How to run this server
[ { "cmd": "npx @coding-solo/godot-mcp", "imports": [] } ]
server path: godot-mcp
Tools
What this server exposes
launch_editor
Open the Godot editor for a specific project
run_project
Execute Godot projects in debug mode
get_debug_output
Retrieve console output and error messages
stop_project
Stop Godot projects programmatically
get_godot_version
Retrieve the installed Godot version
list_projects
Find Godot projects in a specified directory
get_project_info
Get detailed information about project structure
create_scene
Create new scenes with specified root node types
add_node
Add nodes to existing scenes with customizable properties
load_sprite
Load sprites and textures into Sprite2D nodes
export_mesh_library
Export 3D scenes as MeshLibrary resources for GridMap
save_scene
Save scenes with options for creating variants
get_uid
Get UID for specific files
update_uid_references
Update UID references by resaving resources
Configuration
Environment & auth
authnone
Resources
Godot MCP — MCP Server · libregistry